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Chief Executive Officer Mr.Eihiro Saishu
Back-end services for gaming industry require high-speed processing technologies. Such know-how will expand opportunities in other sectors.
As smartphones, tablets and other types of smart devices are so widely used, the popularity of online social games is burgeoning. Groovenauts is a company supporting the forefront of online game development with highly-advanced technologies. They provide cloud service solutions focused on gaming that are able to manage enormous data sets and transactions effectively and provide the comfortable environment for both developers and users.
Mr. Eihiro Saishu, CEO of Groovenauts, explains that back-end services for gaming companies require uniquely severe conditions.
“Games are basically for entertainment, so spoiling the rhythmical fun is out of the question. That is why the gaming industry is peculiar in demanding very severe requirements for response speed. Even if some thousands to millions of gamers around the world connect online at the same time, the server has to respond to each request instantly and can never go down whatever the situation is. This level of severe requirements is unique to the gaming industry”, he said.
Mr. Saishu serves as Chief Executive Officer of Groovenauts, which was born under the new name as a result of the merger in 2012 between CLIP Entertainment based in Fukuoka and the cloud solution department of EC-One which he founded in 1998. Prior to that, he worked for AST (now Tata Consultancy Services Japan), after graduating from the School of Humanities and Social Sciences of Waseda University in 1985.
Groovenauts is a provider of cloud services for online games, among other solutions.
Based on their core technology to manage enormous data and transactions effectively,
the company provides services for mainly the field of gaming.
Having Mr. Yukihiro Matsumoto as Chief Architect, who is also the creator of the Ruby programming language,
Groovenauts collaborates closely with the Ruby community to bottom up the process of technological development.
This content is the revised version of extract from
"MARUNOUCHI THE PRESS",
which is the appendix of "Nikkei Business Associe" from November issue in 2014.
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